Two MLOs claiming the same interior is the single most common way a map goes wrong. CFXMaps scans every map resource you have, shows you exactly where they collide, and merges the survivors into one resource.
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/assets/images/screens/apps/maps-conflicts.pngWhen two map resources ship the same .ymap, the one that loads last wins. There is no warning — you just get a building with no interior, a door that opens into nothing, or props from two different MLOs occupying the same room.
Every resource flagged as a map is found, wherever it lives, and its .ymap and .ybn files indexed — including map resources sitting outside your map folder entirely.
Files claimed by more than one resource are grouped together, showing exactly which resources are fighting over which parts of the world.
Choose which resource should own each contested file. Originals are backed up outside the server before anything is moved.
The chosen files are merged into one managed map resource with a correct manifest, so load order stops being a coin toss.
Every file claimed by more than one resource, grouped with the resources responsible.
/assets/images/screens/apps/maps-conflicts.pngSearch every interior on your server and see what provides it.
/assets/images/screens/apps/maps-interiors.pngMultiple map packs collapsed into one clean, correctly ordered resource.
/assets/images/screens/apps/maps-merge.pngIndexes every .ymap and .ybn across every map resource on your server and reports the exact files claimed by more than one — which is what actually breaks a map.
Detects resources flagged as maps that are sitting outside your map folder, where they load in an unpredictable order and are easy to forget about.
Moves loose map resources into a single grouped folder so load order becomes something you control rather than something that happens.
Winning files are combined into one generated resource with its own manifest, replacing an unpredictable pile of overlapping packs.
Every file it takes over is copied outside the server first. Nothing is destroyed, and a bad decision is reversible.
Restore every original file and start the merge again from scratch — so experimenting with load order carries no risk.
Uninstalling a map pulls its files back out of the merged resource and restores anything it had displaced, instead of leaving a hole in the world.
A manifest records which file came from which resource, so months later you can still answer "why is this here?"
.ybn collision files are tracked alongside .ymap placement, so you don't fix the visuals and leave players walking through walls.
A searchable list of every interior on your server and which resource provides it.
Occlusion data is accounted for during merging, so combining maps doesn't wreck rendering performance in dense areas.
The same scanning, merging and backup tooling applies to RedM map resources.
A new MLO went in and an old one stopped working. The scan tells you which two files collided in about ten seconds.
Thirty map resources with no idea which overlap. Index them, merge them, and know what you actually have.
You took over a server with maps scattered everywhere. Organise them into one place without deleting anything you can't get back.
No. Every original is copied to a backup outside the server folder before anything is moved, and you can rebuild everything from those backups at any point. Nothing is destroyed.
It doesn't — you do. It finds and groups the collisions and shows you which resources are involved; choosing the winner is a decision about your server, not one a tool should make for you.
Removing it pulls its files back out of the merged resource and restores anything it had been overriding, so the map it displaced starts working again instead of leaving a gap.
Not for finding or resolving conflicts — that's all handled here. CodeWalker is still the tool for authoring map content; CFXMaps deals with what happens once you have several of them installed together.
$9.99 a month, cancel whenever you like. Installs and updates through the CFXAdmin Hub.