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Addon clothing, without the guesswork

Clothing packs that
work the first time.

Drag in a pack, see every garment rendered on a real ped, and let CFXClothing find the numbering clashes, missing textures and broken drawables before your players do.

$99.99/year if you pay annually (save $19.89) · Cancel any time

CFXClothing — 3D ped preview/assets/images/screens/apps/clothing-preview.png
3D Live preview on a real ped
0 OpenIV round trips required
EUP Supported alongside civilian clothing
Build Aware slot limits, read from server.cfg
The problem

Addon clothing fails silently.

There is no error message for a drawable that renders invisible. You install a pack, join the server, and a jacket is a floating pair of hands — with nothing in the console to tell you which file is wrong or why.

  • GTA has a hard ceiling on addon clothing slots, and it shrinks with every game build Rockstar ships
  • Two packs numbered from the same starting drawable silently overwrite each other
  • A missing .ytd, a malformed .ydd or a mismatched texture dictionary all produce the same result: nothing renders
  • Checking any of this normally means OpenIV, a text editor and joining the server to look
How it works

Four steps, start to finish.

01

Drop in a pack

A folder or an archive from any creator. Files are identified by component, sorted by gender, and inspected before anything is copied.

02

See it before you commit

Each .ydd is analysed for polygon count, file size and skin-tone variants, and rendered on a real ped so you can look at it rather than guess.

03

Fix what it finds

Numbering clashes, missing textures and slot overflows are listed with the file and the reason. Renumbering happens across every meta that references the drawable.

04

Export and stream

A complete resource — stream folder, metas, shop data and fxmanifest — that drops straight into your server.

Inside the app

Built around the work
you actually do.

3D ped preview

Rotate, zoom and swap texture variants on the real model, not a thumbnail.

CFXClothing — 3D ped preview/assets/images/screens/apps/clothing-preview.png

Import and sort

Mixed packs from multiple creators normalised into one consistent numbering scheme.

CFXClothing — Import and sort/assets/images/screens/apps/clothing-import.png

Limit report

Every problem found, with the file and the fix, before anything reaches your server.

CFXClothing — Limit report/assets/images/screens/apps/clothing-validate.png
Everything included

What you get with
CFXClothing.

Live 3D preview

Every drawable rendered on an actual ped model with texture variants, so you see exactly what players will see instead of joining the server to find out.

Game build awareness

Reads the enforced build from your server.cfg and checks your packs against the addon slot count that build actually allows — the ceiling shrinks as Rockstar consumes DLC slots.

Slot overflow warnings

Tells you before you stream a pack that it will exceed the free .ymt slots for your build, rather than after players report missing clothing.

Drawable limit tracking

Per component, per gender, against both the advisory ceiling and the hard index limit the engine enforces.

Model inspection

Polygon and vertex counts, file size and drawable count read from each .ydd before import, with warnings on anything heavy enough to cost frames.

Skin-tone detection

Recognises skin-tone variant models by their naming convention and handles them as variants rather than as separate garments.

Conflict detection

Duplicate drawable numbers, colliding component slots and overlapping EUP ranges found and resolved before export.

Automatic renumbering

Mixed packs from different creators normalised into one clean sequence, with every meta file that references a drawable updated to match.

Component and prop support

Full component set plus prop anchors — hats, glasses, ears, watches and bracelets — not just the clothing slots.

Shop metadata

Shop entries written as drawables are added, so new clothing actually appears in the in-game store instead of existing only in the stream folder.

Texture tools

Inspect, replace and re-compress embedded .ytd textures without a round trip through OpenIV.

Safe removal

Deleting a garment removes it from every meta, shop entry and variation file that referenced it, instead of leaving a hole that breaks the numbering.

Under the hood

What it handles.

Model formats
.ydd drawables, .ytd texture dictionaries
Meta files
Ped variation, shop, creature metadata
Components
Full component set plus prop anchors
Genders
Male and female packs, tracked separately
EUP
Supported alongside civilian clothing
Build awareness
Slot limits resolved from your enforced game build
Analysis
Triangles, vertices, file size, drawable count
Output
Stream-ready resource with fxmanifest
Who it's for

You'll get the most from this if…

Buying packs, not making them

You bought clothing from three creators and they conflict. Import all three and let the renumbering sort it out.

Running a serious server

You are close to the slot ceiling and need to know exactly how close before adding anything else.

Making your own

You model clothing and want the numbering, metas and shop entries handled so you can stay in Blender.

Pricing

Subscribe to just this,
or to everything.

CFXClothing monthly
$9.99/month
Billed monthly, cancel any time
  • Full access to CFXClothing
  • All updates while subscribed
  • Community support on Discord
  • Install on 2 computers, use on 1 at a time
Subscribe monthly
Full Suite
$49.99/month
Billed monthly, cancel any time
  • CFXClothing and all four other apps
  • Anything added to the suite later
  • Priority support
  • Install on 2 computers, use on 1 at a time
Get everything

CFXClothing questions

Do I still need OpenIV or CodeWalker?

Not for importing, previewing, renumbering or exporting. CFXClothing reads .ydd and .ytd files directly. You will still want a modelling tool if you are creating garments from scratch — this handles everything after that.

What is the slot limit and why does it change?

GTA allows a fixed number of addon clothing .ymt slots per gender, and each DLC Rockstar ships consumes some. The number available depends on the game build your server enforces, so CFXClothing reads that build from your server.cfg rather than assuming.

Can it fix packs that are already installed and broken?

Yes. It scans what is already on the server, reports numbering clashes and missing textures across every pack, and can renumber them into a consistent sequence.

Does it handle EUP?

Yes, alongside civilian clothing, including the overlapping-range problem that comes from EUP and civilian packs both claiming the same drawable numbers.

The rest of the suite

Works alongside

Get CFXClothing.

$9.99 a month, cancel whenever you like. Installs and updates through the CFXAdmin Hub.